> For the complete documentation index, see [llms.txt](https://karmegam.gitbook.io/krp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://karmegam.gitbook.io/krp/karmegams-workplace-standards/medical-department-rules.md).

# Medical Department Rules

## 1. "Injuries with Consequences" Protocol

### Instead of fully healing all injuries, EMS could roleplay partial recovery for severe injuries. For example:

* Gunshot victims might require extended care or follow-up visits to the hospital.
* This encourages deeper, ongoing medical roleplay.

***

## 2. Emergency Response Tier System

### Introduce a tiered system for EMS responses:

* **Tier 1:** Minor injuries (e.g., slips, cuts, low-priority calls).
* **Tier 2:** Moderate injuries (e.g., car accidents, fights).
* **Tier 3:** Critical situations (e.g., mass casualties, shootings).

This system can help EMS staff prioritize and organize their responses effectively.

***

## 3. Advanced Equipment for Unique Scenarios

Provide EMS staff with unique equipment for specific emergencies.

***

## 4. Air Evac Helicopters

For hard-to-reach patients in mountains or on islands.

***

## 5. Player Health History Tracking

EMS could roleplay keeping track of players' medical histories. For example:

* Record recurring issues like old injuries or chronic conditions.
* Offer incentives for players to roleplay getting follow-ups, like health boosts or free checkups.

***

## 7. Post-Treatment Payment Options

Instead of treating for free, players could be billed (in-game currency) for services unless they have an "insurance policy."

* Introduce a *Health Insurance Program* where players can pay a weekly premium for free EMS treatment.
* No insurance? Players must pay for treatment or roleplay a "payment plan."

***

## 8. Disaster Response Teams

Assign EMS teams to major events like earthquakes, fires, or mass casualties in specific areas. These scenarios could include:

* Coordinating with law enforcement.
* Setting up temporary triage centers at disaster sites.

***

## 9. On-Duty Fitness and Training

EMS personnel should maintain their physical fitness and complete mandatory training during downtime:

* Roleplay scenarios where EMS staff train for rescue operations or practice simulations.
* Use gyms or training centers for roleplay fitness drills.

***

## 10. Enhanced Hospital Roleplay

Expand hospital involvement with:

* **Surgical Scenarios:** For severe injuries requiring extended treatment.
* **Hospital Stays:** Patients with life-threatening conditions must roleplay recovery in the hospital for a set period.

***

## 11. After-Hours Calls

During "off-peak" server hours, allow EMS to roleplay as private on-call paramedics who charge higher fees for emergency services.

***

## 12. Unique Emergency Call Triggers

Incorporate server-specific features like:

* **Street Racing Injuries:** Responding to racers who crash or spectators hurt during illegal events.

***

## 13. Psychological Support Unit (PSU)

Create a unit focused on mental health crises. Scenarios could include:

* Counseling players who have experienced traumatic roleplay events (e.g., kidnapping).
* Managing individuals roleplaying mental breakdowns.

***

## 14. Dynamic Reputation System

EMS personnel could earn points or "commendations" for:

* Completing difficult rescues.
* Following all protocols.
* Saving critically injured patients.

These points could lead to rewards like bonuses, special roles, or promotions.
